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Our vision for FighterSro, for silkroad and for the community has been decided even before beginning this project.

We decided to start it and leave our very own mark in the history of Silkroad private servers. Our goal is to make an extraordinary server with a great deal of interesting and new features, yet, not over-editing the gameplay. All the features have been added for the sole purpose of complementing the gameplay, leaving fundamental ideas untouched, yet enhancing them with intresting and unique rewards.

Let's take a look at the most important jobbing aspect. In the original game you usually start as a trader in order to gain some quick cash. Additionally, hunters protect you and thieves rob you. Essentially, it's simple as that. The reward is some fame, very quickly earned job levels and of course the gold. Our favourite gaming company ***max made a huge mistake there. The gold distribution is just retarded. A trader receives 300% gold for a trade completion. This means that one characters earns 300% gold. Thieves on the other hand, who usually have to rob traders in groups, since those are protected by hunters, have to share the gold between a full party. What they share is not those 300% gold. They share the original 100% gold price which the goods were bought for. Of course ***max implemented the weekly outcome/ weekly distribution function, which is useless since it only increases the total gold by a mere 15%. This means that thieves are completely disadvantageous. Most private servers have tried to solve this by increasing the gold gain ratio by 4 digit long percentages. However, the main problem stays the same. This only increases inflation and does not solve the actual matter. Which is the ratio of gold gain between the triangular job groups.

We've changed all that and have made proper ratios for individuals, parties in all type of combinations. This means that when you participate in Silkroad's triangular conflict you receive a proper reward. You receive an advantage by being a lone wolf at robbing goods. The gold gain ratio between each job flattens and smoothens the gameplay.

Let's take a look at the features in general.
By jobbing you gain achievement points and coins, these are used to acquire special 'sox' items ingame. While jobbing you will also increase your jobrank, since you will be killing others. This in return will grant you honor buffs. If you are the best jobber in your group you even receive a title. Furthermore, while increasing your jobrank you acquire the ability to possess new jobskills, These in return give you achievement points again. Using the achievement points you can buy weaponary skills which can be shown off even outside the jobmode. Then by receiving a lot of achievement points you can gain another title. As you can see, everything is based on other features. Each one is complementing the others, thus you can concentrate on having fun and gain all these extras automatically.

Our vision for FighterSro is to create a server with a wide ranged community which is jobbing all day long.